The connection method.
There are 2 ways to connect MIDI Interface to FS1R.
1. How to Mix Signal in PC Using Two MIDI IN of PC.
2. How to Merge and Connect Output Signal of PC and MIDI Keyboard Using MIDI Patch Bay.
Since FS1R may hang-up when performance information enters during bulk dumping!
How to tie recommends "1" strongly!
If it connects and an editor is started, this screen will be displayed at the time of first time starting.
Please select MIDI Device and Device ID.
You may not set up a MIDI keyboard, when editing by the connection method 2.
The MIDI device ID should unite with FS1R.
(Since the initial value of device ID at the time of factory shipments is "ALL", it is O.K. even if it probably carries out nothing.)
If the O.K. button is pushed, when connecting with FS1R correctly,
data reading of the tone currently displayed now [ of FS1R ] starts.
* A MIDI port selection screen is displayed also by "OPTION" => "MIDI Interface Setting". [ of a menu ]
A numerical value is set up by the slider, a combobox, radio button selection, etc.
Moreover, a numerical value can also be inputted with a ten key.
If it mistakes, please delete a numerical value by the "Backspace" and "Delete" key.
Please drive in the name of a tone directly by the keyboard.
How to locate an item in a line is the turn of a FS1R description as much as possible.
* A parameter has in part a setup of an effect, and the place which cannot be inputted with a ten key.
A Part's Mute (silence) is made on the page of performance.
(It is only made a part's volume zero)
Mute "ON", if it pushes. Mute "OFF", if it pushes once again.
There is an Operator's Mute button in the page of a voice.
(An operator's volume and the switch of FSEQ are only turned OFF)
Mute "ON", if it pushes. Mute "OFF", if it pushes once again.
Algorithm (how to combine operators) can be graphically chosen now by pushing the "SELECT" button other than the method of making a number going up and down.
Please choose Algorithm and push O.K. button.
A setup of EG (Envelope Generator) is easy if the "EG Shape" function is used.
As for "EG Shape", the form of EG setup is stored. It chooses.
Various forms, such as a piano type and a string type, can be set up by choosing these.
And the form of EG made personally can be added or it can save at a file.
(It is O.K. to 127 pieces)
The button describing the picture of a pencil is clicked.
Then, EG like the point is added to the very end.
When saving at a file, a Save button is pushed and saved.
* An extension is "eg".
Deletion will also be possible if an eraser button is pushed after choosing EG Shape.
"Edit" of a menu is chosen or a setup can be copied using a shortcut key.
It can copy as follows.
1. Part Parameters of Performance Page.
2. Voice Parameters of Voice Page.
3. Operator's Parameters
1. Part Copy
(1) When the part parameter is chosen on the performance page, the contents of the part who has chosen or chosen "Edit" => "Copy" now by "Command+C" are made to be memorized. [ of a menu ]
(2) Other parts can be chosen and the contents which chose or copied "Edit" => "Paste" previously by "Command+V" can be stuck. [ of a menu ]
When the place to stick is mistaken, "Edit" => "Undo" can be chosen or returned by "Command+Z". [ of a menu ]
2. Voice Copy
(1) When the voice page is chosen, the contents of the voice who has chosen or chosen "Edit" => "Copy" now by "Command+C" are made to be memorized. [ of a menu ]
(2) Other voices can be chosen and the contents which chose or copied "Edit" => "Paste" previously by "Command+V" can be stuck. [ of a menu ]
When the place to stick is mistaken, "Edit" => "Undo" can be chosen or returned by "Command+Z". [ of a menu ]
3. Operator Copy
(1) When the voice page is chosen, the contents of the operator of chosen voice who has chosen or chosen "Edit" => "Op Copy" now by "Option+Command+C" are made to be memorized. [ of a menu ]
(2) Other operators can be chosen and the contents which chose or copied "Edit" => "Op Paste" previously by "Option+Command+V" can be stuck. [ of a menu ]
It is O.K. even if it straddles other voices, of course.
* Setup other than an OSC setup of EG etc. is copied by the case of VOp (Voiced Operator) and UOp(s) (Unvoiced Operator).
When the place to stick is mistaken, "Edit" => "Undo" can be chosen or returned by "Command+Z". [ of a menu ]
If "Virtual MIDI Keyboard" is chosen as an option, a keyboard window will appear.
If a keyboard is clicked with a mouse, sound will sound. It stops if it pushes again.
A chord performance is also possible.
Chord when two or more Key are selected, and the "Key Retrigger" button is pushed. It stops if it pushes again.
When you change a value too much by control change etc.
"Data Send" is transmission and "Data Receive" is reception.
Please choose.
「Performance」transmits and receives these Parameters.
「Voice1」-「Voice4」transmits and receives Voice Parameters.
「System」transmits and receives System Parameters.
「ALL」transmits and receives ALL Parameters.
The same of a function is said of these buttons.
The button attached to the voice page transmits and receives the data of a voice chosen when it pushes.
* Treat PfmCh (Performance Channel) as a system parameter.
It uses to record on a FS1R.
Since the dialog which specifies the store point that it chooses performance and voices 1-4 opens, please input a number and push O.K.
Data is initialized.
All the things initialized partially can also be initialized.
If "New" is chosen, all data will be initialized.
"Tools" => "Initialize" It is the same meaning as performing => "ALL".
A file will be read if "Open" is chosen.
The file which can be read is a save file of FS1R save data (fse) and The FS1R Editor's save data (fs1).
If reading is successful, it is begun to send data to a FS1R editor.
"Save" names and saves a name.
If "Export MIDI File" is chosen, it saves in SMF (standard MIDI file) form.
If saved in this form, data can be exchanged through a network etc. also to a Windows user or a Linux user.
Software that makes original FSEQ doesn't have the Mac OSX version.
The FSEQ data creation uses software "FSeqEdit" of the Windows version
http://www.xs4all.nl/~niff/fs1r/
Lower preparation is required in order to treat original FSEQ.
Please make the following preparations before starting a FS1R editor.
1. Secure the internal memory domain for putting in FSEQ.
The UTIL button of a FS1R is pushed, and it is FSEQ memory reservation at "SYSTEM" => "Others."
2. Please change "Mem=IntVoice128" to "Mem=IntVoice 64."
* Since the internal voice 65 or subsequent ones disappears, please back up.
3. Preparation was completed. Please start a FS1R editor.
If it starts, it is begun to read a setup of FS1R and, finally this dialog will come out.
In order that this may take the synchronization of a FS1R and a FS1R editor
It is the meaning "initialize the FSEQ memory of a FS1R."
Please push O.K., when initialized.
When not carried out, please initialize by "ALL" as directed.
The "FSEQ and System" tab of a performance page is chosen.
The bank of FSEQ is set to "internal".
The initial state is such.
A place to store FSEQ data in in this state is chosen.
Write button will be pushed if it chooses.
A file to store is chosen.
Data transmission is performed and FSEQ is stored.
it is "********" -- the size of "Flute" -- 512 -- since a frame, it means consuming four internal memories.
FSEQ has four, 128, 256, and 384 or 512 frames, with length. One internal memory is consumed by 128 frames.
FSEQ is securable only for the continuous domain. Moreover, once it writes in, overwrite will be impossible there.
If the "Test" button is pushed, FSEQ data can be temporarily stored in an editing buffer, and can be tested.
An editing buffer can be overwritten repeatedly.
The "CLEAR" button is pushed to store once again. Then, this dialog is displayed.
Please initialize the FSEQ domain of a FS1R.
After pushing the "CLEAR" button, it will be in this state.